Warning: This book review contains spoilers for “My Room Is A Dungeon Rest Stop, Volume 3” by Tougoku Hudou and Takoya Kiyoshi.
I’m back with another book review, and this time I’m reviewing “My Room Is A Dungeon Rest Stop, Volume 3” by Tougoku Hudou and Takoya Kiyoshi! It’s been a while since I read the previous volume of this manga series, so I’m glad to pick it up again and read the next one! Here’s a quick summary so we know what it’s about:
“Touru’s Tokyo apartment may lead to a dungeon in another world, but that doesn’t mean he’s strong enough to defeat the monsters lurking within it. So, through the power of modern science, Touru comes up with a risk-free Level-Up Plan, hoping to extend his life and become the Dungeon Master. But has someone else besides Touru made their way into the other world?!”
Character Development: 4 out of 5 stars
I love how Touru just keeps showing off how pragmatic he is with “levelling up” his skills in this volume. He turned the dungeon (or at least part of it) into a literal video game so he could grow his own skills. If there’s anything I really enjoy about his character, it’s how he manages to think things through, and I enjoy his pragmatism.
I dislike the new character Enami (partially because of his pushiness and forcefulness through how he was introduced, even if he was doing his job). However, it will be fascinating to see if he realizes if the fantasy area he is now stuck in is actually real. Right now, he seems to be in denial of this happening, and even worse, he’s mistaken by other adventurers to be an orc (which somewhat makes sense considering his similar features to an actual orc).
I also enjoyed reading more of Ria’s backstory in this volume, explaining why she’s so afraid of the dungeon as is. I think it does a great job of adding more depth to her as a character overall.
Plot Development: 5 out of 5 stars
I touched on this briefly in the character development section, but it was fun to read Ria’s backstory and understand her fear of dungeons. I’m interested in learning more about how Ria will work through the trauma she gained through her past adventures. Will she figure out a way to face her fears in the upcoming volumes? I definitely see that happening as a main sideplot. Also, will the two characters Ria previously allied with might come back in the present day events of this series?
I am also interested in finding out whether Touru and his companions will save Enami from being accidentally offed by any other adventurers. However, I doubt that will be resolved until next volume for sure, given the cliffhanger this volume ended on.
I also enjoyed reading the potential romantic sideplots of Ria/Touru or Deet/Touru. The story occasionally teases those romance opportunities. However, I am glad that the main characters are (overall) still friends for now. It’s early in the series, and all of them still have a lot to learn about each other and the respective worlds they came from and/or live in.
Worldbuilding Development: 5 out of 5 stars
As I mentioned with Touru turning the dungeon into a videogame, I wasn’t joking. For example, he installs cameras into the dungeon, and turn the sliding door into a mechanical weapon against other monsters. He even automates said door so it can work on its own while Touru is away! I am honestly impressed with his pragmatism and quick thinking. Its fun to see how he solves problems like how to level up and use other items from the real world to his advantage in the fantasy world.
I also enjoyed the backstory giving more information about the world that Ria and Deet come from. It explains more of how adventuring parties form and how they generally function. I am curious to learn about the other foes and monsters the adventurers face. I also wonder if more of said foes will be introduced.
Overall, I’m rating this manga 4.5 out of 5 stars!
This is yet another fun and fascinating installment in the series! I look forward to reading the next volume, to see what happens next.
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